Glossary
A card activates successfully.
Consumed
Section titled “Consumed”A card is removed from combat after resolving.
Gamble line
Section titled “Gamble line”Place first, then let the dice decide.
Precision line
Section titled “Precision line”Roll first, then place with information.
Sustain
Section titled “Sustain”Anything that helps your deck keep functioning over time.
Drought
Section titled “Drought”A weak hand state caused by overcommitting or failing to preserve future value.
The part of a chain that keeps a deck functional on ordinary turns.
Bridge
Section titled “Bridge”The card or effect that turns setup into future momentum.
Payoff
Section titled “Payoff”The card that cashes out a solved board state.
Invade
Section titled “Invade”Generated junk or curses forcing their way into empty slots.
Intent cycle
Section titled “Intent cycle”The repeating six-turn enemy action sequence used by a fight.
Fixed loop
Section titled “Fixed loop”An enemy repeats the same six-turn order every cycle.
Shuffle all but first
Section titled “Shuffle all but first”Turn 1 stays fixed, while turns 2-6 rotate in random order.
The baseline curse card currently surfaced on the site. It is an Akasha-aligned, unplayable slot tax generated by effects instead of a large public curse pool.