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Cards

This page shows the complete card roster with art and base-value descriptions from the runtime data.

Use this page with Combo Chains and Card Modifiers.

  • Total cards: 139
  • Agni: 26
  • Jal: 29
  • Vayu: 25
  • Prithvi: 28
  • Akasha: 23
  • Dosha (Curses): 8

(C) = Conditional card, unlocked through gameplay.


Agni is fire, gamble, and raw aggression. Cards reward Strength stacking, delayed payoffs, and multi-hit burst.

Exhaust. Deal 8 AoE damage. Gain Strength per enemy hit.

TypeRarityProcModifier
AttackRareBothMatchExhaust

Gain 6 Block. Gain 1 ReRoll.

TypeRarityProcModifier
SkillCommonEitherMatch

Deal 6 damage. If target is Vulnerable for 1 turn, gain 1 Energy.

TypeRarityProcModifier
AttackCommonSymbolOnly

Exhaust. Deal 5 damage. Exhaust all cards in hand. (FireFiend.cs)

TypeRarityProcModifier
AttackRareSymbolOnlyExhaust

Dormant. Gain 7 Block. Gain 2 Strength next turn.

TypeRarityProcModifier
SkillCommonNumberOnlyDormant

Deal 8 damage. Gain 1 Strength next turn. Exhaust.

TypeRarityProcModifier
AttackRareEitherMatchExhaust

Dormant. Gain 10 Block. Deal 12 damage. Apply 2 Vulnerable for 2 turns.

TypeRarityProcModifier
AttackCommonBothMatchDormant

Gain 1 Energy. Gain 1 Strength next turn.

TypeRarityProcModifier
SkillCommonSymbolOnly

Deal 6 damage + Strength x2.

TypeRarityProcModifier
AttackCommonEitherMatch

Locked. Whenever you take unblocked damage, gain 1 Strength.

TypeRarityProcModifier
PowerRarePlacedLocked

Locked. At end of turn, if any card procced, deal 4 damage to all enemies.

TypeRarityProcModifier
PowerRarePlacedLocked

Deal 6 damage. Force-proc and exhaust all Skills in hand.

TypeRarityProcModifier
AttackCommonSymbolOnly

Locked. First time you roll Agni each turn, gain 1 Energy. (Requires RareSilk.cs)

TypeRarityProcModifier
PowerRarePlacedLocked

Deal 8 damage. Gain 1 Strength next turn.

TypeRarityProcModifier
AttackCommonEitherMatch

Deal 6 damage. Gain 1 Strength next turn.

TypeRarityProcModifier
AttackCommonSymbolOnly

Exhaust 1 Dosha from hand. Deal 4 damage to ALL enemies.

TypeRarityProcModifier
SkillCommonPlaced

Locked. If this procs, your Attacks are exhausted after they resolve. Failed Attacks are force-procced first. (Corruption.cs Attack)

TypeRarityProcModifier
PowerRarePlacedLocked

Deal 7 damage. Gain 1 Strength.

TypeRarityProcModifier
AttackCommonEitherMatch

Apply 2 Weak for 2 turns. Gain 1 Strength next turn.

TypeRarityProcModifier
SkillCommonSymbolOnly

Apply 2 Vulnerable for 2 turns. Draw 1.

TypeRarityProcModifier
SkillCommonSymbolOnlyMagnetic

Exhaust. Deal 12 damage. Only playable if hand contains only Attacks.

TypeRarityProcModifier
AttackRareEitherMatchExhaust

Gain 1 Ritual. Gain 1 Strength next turn.

TypeRarityProcModifier
SkillCommonSymbolOnly

Dormant. Deal 7 damage + Strength x3.

TypeRarityProcModifier
AttackRareSymbolOnlyDormant

Braced. Gain 5 Block. This turn, gain 1 Energy each Attack played.

TypeRarityProcModifier
SkillCommonSymbolOnlyBraced

Deal 3 damage 3 times.

TypeRarityProcModifier
AttackCommonSymbolOnly

Deal 2 damage 4 times. Gain 1 Strength per hit.

TypeRarityProcModifier
AttackRareSymbolOnly

Jal is water, control, and debuff pressure. Cards focus on Weak, Frail, Vulnerable application, draw cycling, and precision.

Fleeting. Deal 8 damage. Apply 1 Weak for 1 turns.

TypeRarityProcModifier
AttackCommonSymbolOnlyFleeting

Gain 7 Block. Gain 1 Dexterity next turn.

TypeRarityProcModifier
SkillCommonEitherMatch

Locked. At start of your turn, gain 4 Block.

TypeRarityProcModifier
PowerRarePlacedLocked

Fleeting. Apply 2 Vulnerable for 2 turns to ALL. Apply 2 Frail for 2 turns to ALL. Draw 2.

TypeRarityProcModifier
SkillRareBothMatchFleeting

Retain. Apply 2 Weak for 2 turns. Draw 1.

TypeRarityProcModifier
SkillCommonSymbolOnlyRetain

Deal 5 damage. Gain 1 ReRoll.

TypeRarityProcModifier
AttackCommonEitherMatchMagnetic

Gain 2 Energy. Draw 2. Exhaust. (Requires custom script for delay)

TypeRarityProcModifier
PowerRarePlacedExhaust

Deal 7 damage. Apply 2 Frail for 2 turns.

TypeRarityProcModifier
AttackCommonSymbolOnlyPopulate

Deal 3 damage 2 times. Apply 1 Vulnerable for 1 turns per hit.

TypeRarityProcModifier
AttackCommonNumberOnlyTuned

Magnetic. Gain 5 Block. Apply 2 Frail for 2 turns.

TypeRarityProcModifier
SkillCommonSymbolOnlyMagnetic

Braced. Deal 5 damage. Gain 1 Dexterity next turn.

TypeRarityProcModifier
AttackCommonNumberOnlyBraced

Deal 7 damage. If target is Weak for 1 turn, gain 1 Dexterity.

TypeRarityProcModifier
AttackCommonNumberOnly

Locked. Whenever you roll Jal, gain 1 Dexterity. (Requires RareSilk.cs)

TypeRarityProcModifier
PowerRarePlacedLocked

Exhaust 1 Dosha from hand. Gain 6 Block. Draw 1.

TypeRarityProcModifier
SkillCommonEitherMatch

Apply 3 Frail for 3 turns.

TypeRarityProcModifier
SkillCommonSymbolOnlyMagnetic

Gain 6 Block. Draw 1.

TypeRarityProcModifier
SkillCommonEitherMatch

Deal 6 damage. Apply 1 Vulnerable for 1 turns.

TypeRarityProcModifier
AttackCommonEitherMatch

Innate. Deal 5 damage. Gain 1 Dexterity next turn.

TypeRarityProcModifier
AttackCommonEitherMatchInate

Deal 6 damage. Apply 2 Weak for 2 turns.

TypeRarityProcModifier
AttackCommonSymbolOnly

Braced. Gain 10 Block.

TypeRarityProcModifier
SkillCommonNumberOnlyBraced

Heal -4. Draw 1. Next failed symbol proc returns card to hand.

TypeRarityProcModifier
SkillCommonNumberOnly

Dormant. Deal 10 damage. Apply 2 Weak for 2 turns. Gain 5 Block.

TypeRarityProcModifier
AttackCommonBothMatchDormant

Gain 3 Block. Convert all Venom stacks on target into Block.

TypeRarityProcModifier
SkillRareEitherMatch

Locked. If this procs, this turn the next played card returns to the top of your draw pile. (Rebound.cs PlayedCard)

TypeRarityProcModifier
PowerRarePlacedLocked

Locked. Whenever you roll Jal, gain Energy. (RareSilk.cs)

TypeRarityProcModifier
PowerRarePlacedLocked

Tuned. Deal 2 damage 3 times. Apply 1 Frail for 1 turns per hit.

TypeRarityProcModifier
AttackCommonSymbolOnlyTuned

Double all Vulnerable for 1 turn on enemies. (LimitlessEntrench.cs Debuff)

TypeRarityProcModifier
SkillRareNumberOnly

Invade. If neither die matches, gain 7 Block. Apply 2 Weak for 2 turns.

TypeRarityProcModifier
SkillCommonNegativeInvade

Count enemy debuffs and gain that much Strength. Exhaust.

TypeRarityProcModifier
SkillRareSymbolOnlyExhaust

Vayu is wind, venom, and tempo. Cards focus on Venom stacking, draw cycling, Fleeting tempo plays, and consumed-pile recovery.

Deal 5 damage. Apply 2 Venom stacks.

TypeRarityProcModifier
AttackCommonSymbolOnly

Exhaust. Deal 8 damage + Dexterity x2 to all enemies. Gain 8 Block. Gain a reroll.

TypeRarityProcModifier
AttackRareBothMatchExhaust

Draw 1.

TypeRarityProcModifier
SkillCommonEitherMatch

Deal 6 damage. Draw 1.

TypeRarityProcModifier
AttackCommonEitherMatch

Fleeting. Gain 4 Block. Gain a reroll. When exhausted, gain 1 Energy.

TypeRarityProcModifier
SkillCommonEitherMatchFleeting

Deal 5 damage. Apply 2 Weak for 2 turns. If enemy intends Attack, gain 1 Dexterity.

TypeRarityProcModifier
AttackCommonSymbolOnly

Gain 5 Block. Apply 1 Weak for 1 turns.

TypeRarityProcModifier
SkillCommonSymbolOnly

Locked. Whenever you roll Vayu, deal damage to a random enemy.

TypeRarityProcModifier
PowerRarePlacedLocked

Dormant. Force next symbol die to roll Vayu.

TypeRarityProcModifier
SkillRareNumberOnlyDormant

Deal 16 damage. Gain a reroll. Cost reduced by 1 per number die roll.

TypeRarityProcModifier
AttackRareEitherMatch

Fleeting. Deal 5 damage. Gain 1 Energy.

TypeRarityProcModifier
AttackCommonNumberOnlyFleeting

Return 1 card from consumed pile to hand.

TypeRarityProcModifier
SkillCommonEitherMatch

Fleeting. Deal 7 damage.

TypeRarityProcModifier
AttackCommonEitherMatchFleeting

Fleeting. Gain 10 Block.

TypeRarityProcModifier
SkillCommonEitherMatchFleeting

Exhaust. Deal 9 damage to a random enemy. Apply 2 Venom stacks.

TypeRarityProcModifier
AttackCommonEitherMatchExhaust

Deal 5 damage. On unblocked hit, apply 2 Venom stacks.

TypeRarityProcModifier
AttackCommonSymbolOnly

Deal 2 damage 3 times. Apply 1 Venom stacks per hit.

TypeRarityProcModifier
AttackCommonSymbolOnly

Deal 2 damage to a random enemy 3 times. Apply 1 Venom stacks per hit.

TypeRarityProcModifier
AttackCommonEitherMatch

Gain 5 Block. Draw 1.

TypeRarityProcModifier
SkillCommonNumberOnly

Echoed. Deal 6 damage. Repeat the last number die result.

TypeRarityProcModifier
AttackCommonSymbolOnlyEchoed

Locked. Apply 2 Venom stacks to a random enemy.

TypeRarityProcModifier
PowerRarePlacedLocked

Exhaust. Deal 4 damage. Bonus damage per Venom stack on target. (VenomScale.cs)

TypeRarityProcModifier
AttackRareSymbolOnlyExhaust

Deal 6 damage. Gain a symbol ReRoll. This turn, gain 1 Energy each Vayu roll.

TypeRarityProcModifier
AttackCommonSymbolOnly

Draw 1. Gain 1 Energy.

TypeRarityProcModifier
SkillCommonSymbolOnly

Locked. On each discard or symbol roll, gain 1 Energy.

TypeRarityProcModifier
PowerRarePlacedLocked

Prithvi is earth, defense, and thorns. Cards focus on Block, Thorns scaling, Plated Armor, board anchoring, and AoE control.

Gain 5 Block. Gain 3 Thorns this turn.

TypeRarityProcModifier
SkillRareEitherMatchRooted

Deal 8 damage. If enemy intends Attack, gain 1 Strength.

TypeRarityProcModifier
AttackCommonEitherMatch

Locked. Gain 4 Plated Armor.

TypeRarityProcModifier
PowerRarePlacedLocked

Retain. Heal -4 HP. Gain 1 Dexterity next turn.

TypeRarityProcModifier
SkillCommonEitherMatchRetain

Exhaust 1 Dosha from hand. Gain 3 Thorns for 2 turns.

TypeRarityProcModifier
SkillCommonPlaced

Deal damage equal to your Block. (BodySlam.cs)

TypeRarityProcModifier
AttackRareBothMatch

Deal 12 damage. If you have 15+ Block, gain 1 Strength.

TypeRarityProcModifier
AttackRareNumberOnly

Gain 10 Block. Gain 1 Thorns this turn.

TypeRarityProcModifier
SkillCommonEitherMatch

Deal 12 damage. Apply 2 Vulnerable for 2 turns. If enemy intends Attack, gain 2 Strength.

TypeRarityProcModifier
AttackRareBothMatch

Retain. Gain 7 Block.

TypeRarityProcModifier
SkillCommonEitherMatchRetain

Locked. Gain Barricade.

TypeRarityProcModifier
PowerRarePlacedLocked

Deal 2 damage 3 times. Gain 1 Thorns per hit.

TypeRarityProcModifier
AttackRareSymbolOnlyTuned

Gain 2 Thorns for 2 turns.

TypeRarityProcModifier
SkillCommonSymbolOnly

Braced. Deal 7 damage.

TypeRarityProcModifier
AttackCommonNumberOnlyBraced

Deal 5 damage to ALL enemies.

TypeRarityProcModifier
AttackCommonEitherMatchRooted

Deal 3 damage to ALL enemies 2 times.

TypeRarityProcModifier
AttackCommonEitherMatch

Rooted. Gain 4 Block. Gain 2 Thorns.

TypeRarityProcModifier
SkillCommonEitherMatchRooted

Deal 6 damage. Apply 1 Vulnerable for 1 turns.

TypeRarityProcModifier
AttackCommonSymbolOnly

Double your Block. (LimitlessEntrench.cs)

TypeRarityProcModifier
SkillRareNumberOnly

Locked. Accumulates +2 damage each turn. Fires AoE when unlocked.

TypeRarityProcModifier
SkillRarePlacedLocked

Deal 6 damage. If enemy intends Block, gain 2 Strength.

TypeRarityProcModifier
AttackCommonSymbolOnly

Exhaust. Lose all Block. Apply Vulnerable for 1 turn and Weak for 1 turn to all enemies. (BlockConvert.cs)

TypeRarityProcModifier
SkillRareNumberOnlyExhaust

Locked. Scale +3 each turn. Release to Deal accumulated damage.

TypeRarityProcModifier
AttackRarePlacedLocked

Locked. At turn end, if any card procced, deal 3 damage to a random enemy.

TypeRarityProcModifier
PowerRarePlacedLocked

Magnetic. Gain Block equal to 2 x cards in hand.

TypeRarityProcModifier
SkillCommonSymbolOnlyMagnetic

Braced. Gain 4 Block.

TypeRarityProcModifier
SkillCommonNumberOnlyBraced

Gain 8 Block. Gain 1 Strength next turn.

TypeRarityProcModifier
SkillCommonEitherMatch

Gain 4 Thorns this turn. When exhausted, gain 3 Block.

TypeRarityProcModifier
SkillCommonSymbolOnly

Akasha is void, anti-match, and sacrifice. Cards proc on failure (Negative), reward Dosha management, and trade HP for power.

Deal 5 damage.

TypeRarityProcModifier
AttackCommonEitherMatch

Exhaust. Gain 3 Strength. Gain 3 Dexterity. Draw 2.

TypeRarityProcModifier
SkillRareBothMatchExhaust

If neither die matches, lose 2 HP. Deal 8 damage to all enemies. Exhaust.

TypeRarityProcModifier
AttackRareNegativeExhaust

Deal 14 damage. Cost reduced by 1 each time you lose HP.

TypeRarityProcModifier
AttackRareEitherMatch

Populate. Deal 4 damage. Copies spread to adjacent slots.

TypeRarityProcModifier
AttackRareEitherMatchPopulate

Exhaust all Dosha from hand. Gain 1 Energy per Dosha exhausted.

TypeRarityProcModifier
SkillCommonPlaced

Add 2 Dosha to your discard pile. Gain 3 Energy next turn.

TypeRarityProcModifier
SkillCommonPlacedExhaust

Gain 3 Block. Force-proc and exhaust all Curses in hand.

TypeRarityProcModifier
SkillCommonEitherMatch

Deal 8 damage. Send 1 random consumed card to Exhaust.

TypeRarityProcModifier
AttackCommonEitherMatch

Gain 4 Block. Exhaust all Curses in hand, gain 2 Strength per card.

TypeRarityProcModifier
SkillRareEitherMatch

Deal damage equal to cards in hand. (HandScale.cs)

TypeRarityProcModifier
AttackRareEitherMatch

Gain 5 Block. Apply 1 Vulnerable for 1 turn to all enemies per player buff.

TypeRarityProcModifier
SkillRareEitherMatch

Echoed. If neither die matches, lose 4 HP. Deal 12 AoE damage.

TypeRarityProcModifier
AttackRareNegativeEchoed

If neither die matches, double your Strength. Exhaust. (LimitlessEntrench.cs Buff)

TypeRarityProcModifier
SkillRareNegativeExhaust

If neither die matches, lose 4 HP. Gain 2 Strength.

TypeRarityProcModifier
SkillCommonNegative

Locked. When a Venomed enemy dies, deal 2 damage per Venom stack to all other enemies.

TypeRarityProcModifier
PowerRarePlacedLocked

If neither die matches, deal 9 damage and apply 1 Weak for 1 turns.

TypeRarityProcModifier
AttackCommonNegativeInvade

Locked. At start of your turn, deal 3 damage to a random enemy.

TypeRarityProcModifier
PowerRarePlacedLocked

If neither die matches, gain 2 Energy and draw 1.

TypeRarityProcModifier
SkillCommonNegativeInvade

If neither die matches, deal 7 damage and apply 2 Venom stacks.

TypeRarityProcModifier
AttackCommonNegativeInvade

Braced. Gain 5 Block. Return 1 consumed card to draw.

TypeRarityProcModifier
SkillCommonNumberOnlyBraced

If neither die matches, deal 3 damage 3 times to random enemies.

TypeRarityProcModifier
AttackRareNegative

Exhaust. Deal 8 damage + Strength x3. Gain 1 reroll.

TypeRarityProcModifier
AttackRareEitherMatchExhaust

Dosha cards are Akasha curses generated by card effects and enemy actions. All are Unplayable — they clog your hand and punish you for holding them.

Unplayable. When drawn, add 1 Dosha: Inertia to discard.

Rarity
Common

Unplayable. When drawn, Exhaust 1 random card from hand.

Rarity
Rare

Unplayable. If in hand at end of turn, lose 1 HP.

Rarity
Common

Unplayable. Dead weight.

Rarity
Common

Unplayable. When drawn, discard 1 card at random.

Rarity
Common

Unplayable. Clogs your hand.

Rarity
Common

Unplayable. If in hand at end of turn, apply 1 Venom stacks to self.

Rarity
Rare

Unplayable. If in hand at end of turn, gain 1 Weak for 1 turn next turn.

Rarity
Common