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Consumables & Potions

Consumables are single-use items you activate during combat. You can carry up to 3 at a time (expandable with relics).


These are the finalized consumable designs from the first support pass. Each reinforces a verified combo shell.

ConsumableEffect
Null SaltYour next Negative card this turn is not consumed on proc
Ash BreathReroll each die once independently. If neither die matches, draw 1
ConsumableEffect
Kindling DraftThe next Agni card you place this turn gains anti-consumption on proc
Marked SparkMark a slot. The next card that procs there this combat gains bonus output
ConsumableEffect
Measured BreathThe next manual roll this turn costs 1 less
Glass ScriptReturn one failed slotted card to hand

The full potion system supports 29 planned types across these categories:

CategoryExamples
Stat PotionsHealing, Energy, Strength, Dexterity, Block
Utility PotionsCard Draw, Debuff Cleanse, Random effect
Element PotionsAdd Agni / Jal / Vayu / Prithvi / Akasha card
Type PotionsAdd Power / Skill / Attack card
Special PotionsDistilled Chaos, Duplication, Liquid Memories, Entropic Brew, Gambler’s Brew, Potion of Capacity, Ancient Potion, Cultist Potion, Liquid Bronze
Debuff PotionsWeak Potion, Vulnerable Potion
Map PotionsAdd Map Leaves

Consumables cost 1 Ladoo at the shop.

Support consumables appear from fruit band 0–11 onwards so early runs can learn support posture before assembling a relic engine.