Progression
The Fruit Ledger
Section titled “The Fruit Ledger”The core progression system tracks 24 blessed fruits distributed among three entities: Betaal, Manish, and Apsara.
- Fruits are earned only through Boss victories
- After each boss win, you choose which entity receives the fruit
- Failures never create new fruits — they add leaf penalties instead
- The ledger determines dominance, endings, and run difficulty
The Leaf Deck
Section titled “The Leaf Deck”Your run map is built from a deck of leaves (nodes). The leaf deck starts at 24 leaves and grows as you earn fruits.
Leaf Types
Section titled “Leaf Types”| Type | Role |
|---|---|
| EnemyLeaf | Standard combat encounter |
| EliteEnemyLeaf | Harder combat, better rewards |
| BossLeaf | Boss fight, earns a fruit on win |
| RestLeaf | Heal and recover |
| HealLeaf | Direct healing |
| ShopLeaf | Buy cards, relics, tiles, consumables |
| TreasureLeaf | Free loot |
| DiceRigLeaf | Modify your dice faces |
| CardEventLeaf | Add, remove, transform, or duplicate a card |
| MysteryLeaf | Unknown until entered |
Map Rules
Section titled “Map Rules”- Each room shows 4 nodes — you must clear 3 of 4 to advance
- 1 free skip per room (cannot skip twice in a row)
- Cannot skip once you’ve entered a node
Difficulty Scaling
Section titled “Difficulty Scaling”Difficulty scales by adding more enemies, not by inflating stats.
| Fruits Earned | Max Enemies (Normal) | Max Enemies (Elite) | Enemy Tiers |
|---|---|---|---|
| 0–5 | 2 | 2 | T1, EliteT2 |
| 6–11 | 3 | 2 | T1–T2, EliteT2–T3 |
| 12–23 | 4 | 3 | T2–T3, EliteT3–T4 |
| 24+ | 4 | 4 | T2–T4, EliteT3–T4 |
Leaf Deck Growth
Section titled “Leaf Deck Growth”The deck grows at fruit milestones. Helpful leaves are always outnumbered by harmful ones.
| Fruits | Total Leaves | Combat | Helpful |
|---|---|---|---|
| 0 | 24 | 16 | 8 |
| 3 | 29 | 19 | 10 |
| 6 | 33 | 22 | 11 |
| 9 | 38 | 25 | 13 |
| 12 | 42 | 28 | 14 |
| 24 | 60 | 26 | 20 |
Failure & Phantom Leaves
Section titled “Failure & Phantom Leaves”When you lose a Boss fight:
- A Phantom variant of that leaf is added to your deck
- Phantom leaves are harder versions that give no fruit reward
Escalation
Section titled “Escalation”| Losses | Effect |
|---|---|
| Every 5 losses | +2% chance to spawn Elite Negative leaf |
| Every 15 losses | +15% chance to spawn Elite Negative leaf |
| Every 30 losses | Increased odds of Phantom Boss variant |
| 3 consecutive boss losses | Betaal mercy: removes 2 phantom leaves, adds 1 helpful leaf |
Phantom leaves are capped at 30% of deck size (7 at 24 leaves, 18 at 60 leaves).
You can spend a fruit to reset escalation chance to base.
Dominance & Endings
Section titled “Dominance & Endings”Dominant completion is checked when all 24 fruits are distributed. One entity must hold at least 9 fruits (e.g. 9/8/7 or 10/8/6).
- The dominant entity grants 1 baby part
- A full baby requires completing dominant runs for all 3 entities
8/8/8is NOT a dominant completion — it’s reserved for the hidden ending
Dominance Ties
Section titled “Dominance Ties”If the top two entities are tied (e.g. 9/9/6):
- The run is invalid for normal payout
- 2 extra hard combats are added
- If cleared, baby parts are awarded for both tied entities
Hidden Ending
Section titled “Hidden Ending”Requires:
- All 24 fruits, exactly
8-8-8distribution - No phantom leaves
- Full baby assembled, cradle acquired
- Only way to unmask the sage POV reveal
The Shop
Section titled “The Shop”| Fruits | Shop Slots |
|---|---|
| 0–11 | 6 (1 Rare, 2 Common, 1 Relic, 1 Tile, 1 Consumable) |
| 12–23 | 8 (1 Rare, 3 Common, 1 Relic, 2 Tile, 1 Consumable) |
| 24+ | 10 (2 Rare, 2 Common, 2 Relic, 3 Tile, 1 Consumable) |
You can also remove phantom leaves at the shop: 5 Ladoos each, max 2 per visit.
Ladoo Economy
Section titled “Ladoo Economy”| Source | Ladoos |
|---|---|
| Normal enemy win | +1 |
| Elite enemy win | +3 |
| Boss win | +1 bonus on next run |
The Gamble
Section titled “The Gamble”On a loss, the losing entity or Moon Woman may offer a gamble. This lets you retain one item into your next run:
- 1 card, 1 tile, 1 slot upgrade, 1 dice upgrade, 1 elemental deck, 1 consumable, or 1 relic
Jealousy & Entity Balance
Section titled “Jealousy & Entity Balance”The entity with the fewest fruits becomes jealous and adds negative leaves. If any entity exceeds 13 fruits, extra harmful leaves are added (with 1 helpful leaf to soften).
Deck Growth
Section titled “Deck Growth”| Fruits | Expected Deck Size |
|---|---|
| 0 | 12 (starter) |
| 3–5 | 12–14 |
| 6 | 13–15 |
| 12 | 16–20 |
| 24 | 22–30 |
| 24+ endgame | 26–34 |