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Relics

Relics are persistent items that modify combat across your entire run. They trigger on specific combat events — start of combat, taking damage, rolling dice, playing cards, killing enemies, and more.

This page is synced to the authoritative Kroda DB - Relics.csv.


  • Total active relics: 88
  • Common: 46
  • Uncommon: 42

RelicEffect
Abacus Of DebtsWhen both dice have rolled, if you procced 2+ cards, gain 1 reroll next turn
AnchorStart each combat with 10 Block
Ancient Tea SetAfter resting, gain 2 Energy on the first turn of your next combat
Art Of WarIf you did not play an Attack during your turn, gain 1 Energy next turn
AstrologistAt the dice roll phase, the Symbol die rolls automatically
Bag Of MarblesAt the start of each combat, apply 1 Vulnerable for 1 turn to all enemies
Betel Leaf PacketAt combat start, look at top 2 consumed cards. Add 1 to hand
Blessed By The 3 GreatsAt the start of combat, set all slots to a single number for the first turn
Blood VialAt the start of each combat, heal 2 HP
Bone NeedleIf no cards proc before both dice roll, gain Block equal to occupied slots
Brass Dice CupThe first time you roll the Number die each turn, gain 1 Number reroll
Bronze ScalesWhenever you take attack damage, deal 3 damage back
Charcoal MatchstickThe first Agni proc each turn deals 1 damage to a random enemy
Clay Tortoise IdolThe first Prithvi proc each turn grants 2 Block
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your hand
Conch Of ReversalThe first time you roll the Symbol die each turn, gain 1 Symbol reroll
Cracked BellOnce per combat, if a rolled number matches 2+ occupied slots, gain 2 Block
Dodge ThisWhen you take damage, draw 1 card
Du Vu DollGain 1 Strength for each Curse in your deck
Engine Of ChanceTurn 1: auto-roll one die free. Turn 2+: each manual roll costs +1 extra energy this combat
Fate File StripAt the start of your turn, choose a Number to block for 1 turn
Gambling ChipAt combat start, return any cards from hand to consumed pile and draw that many
Gilded Slot KeyAt the start of your turn, the lowest-numbered empty slot becomes a wild Number slot this turn
Guardian Thread BraceletAt the start of your turn, if you have no Block, gain 3 Block
Happy FlowerEvery 3 turns, gain 1 Energy
Hardcore GamblerAt combat start, gain 2 Energy and apply 1 Vulnerable for 1 turn to all enemies. Both dice auto-roll at turn start
Ink BottleEvery 10 cards you play, draw 1 card
LanternGain 1 additional Energy on the first turn of combat
Meal TicketUpon entering a shop, heal 15 HP
Mercury HourglassAt the start of your turn, deal 3 damage to all enemies
Mirror Shard Of Second SightThe first card you play each turn is moved to the lowest empty slot
NunchakuEvery time you play 10 Attacks, gain 1 Energy
Oddly Smooth StoneStart each combat with 1 Dexterity
OrichalcumIf you end your turn without Block, gain 6 Block
PantographAt the start of boss combats, heal 25 HP
Pilgrim’s SandalsWhen you deal 12 or more damage in a hit, gain 1 Block
Regal PillowHeal an additional 15 HP whenever you rest
River Stone CharmThe first Jal proc each turn grants 1 Block
Salted Prayer BeadStart each combat with 1 Artifact
SandalsWhen you deal 10 or more damage in a hit, gain 1 Energy
Scales Of RetributionWhen you take attack damage, apply 1 Vulnerable for 1 turn to all enemies
Shakuni’s Rigged DiceEach turn, gain 1 paid reroll that costs 2 HP
Shrine CenserIf no cards proc before both dice roll, exhaust 1 random card and gain 2 rerolls
SundialEvery 3 shuffles, gain 2 Energy
Tarnished TokenOnce per combat, after you play 3 cards in a turn, gain 1 Energy
Thread Of SaffronThe first Either proc each turn grants 1 Energy
Toy OrnithopterWhenever you use a potion, heal 5 HP
VajraStart each combat with 1 Strength
War Drum PegAt the start of combat, gain 1 Strength. Lose it when combat ends
Weighted BonesAfter both dice roll, if no cards procced, gain 2 Block per occupied slot
Wind Chime SliverThe first Vayu proc each turn returns 1 consumed card to hand

RelicEffect
Aesthetics MantraThe first time you would die, prevent death and restore to full HP. Consumed
Bag Of PreparationDraw 2 additional cards at the start of each combat
Blessing Of The StarsAt the start of your turn, Symbol procs are doubled this turn
CalipersAt the start of your turn, lose only up to 15 Block
Chanakya’s ScrollCards in even-numbered slots gain +2 to their effects when they proc
Charon’s AshesWhenever you Exhaust a card, deal 3 damage to all enemies
Chisel Of The MasonAt the start of combat, choose a slot. Its Number match is forced once this combat
Clockwork SouvenirStart each combat with 1 Artifact
Dead BranchWhenever you Exhaust a card, add a random card to your hand
Gremlin HornOn enemy death, gain 1 Energy and draw 1 card
Ice CreamEnergy is conserved between turns
Incense BurnerEvery 3 turns, gain 1 turn of Intangible
Kali’s DevoteeWhenever you take damage, gain 1 Strength
Knot Of Many WindsOnce per turn after the Number roll, choose a Number to override Number procs this turn
KunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity
Lantern WickOnce per combat, prevent lethal damage by leaving you at 1 HP
Letter OpenerEvery 3 Skills you play in a turn, deal 5 damage to all enemies
Lotus Ink StampOnce per turn after the Symbol roll, choose a slotted card to force its Symbol match this turn
Mummified HandWhenever you play a Power, a random card in your hand costs 0 this turn
Orange PelletsPlay a Power, Attack, and Skill in the same turn to remove all debuffs
Paper KraneEnemies with Weak deal 40% less damage instead of 25%
Paper PhrogEnemies with Vulnerable take 50% more damage instead of 25%
Red SkullWhile at or below 50% HP, gain 3 Strength
Rigging NailsAt the start of combat, choose a slot and a Number. That slot is rigged to the chosen Number this combat
Sage’s BiteWhenever one die is rolled, the other die rolls automatically
ShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength
Snakes And Adders EffectWhen the Number die is rolled, Number procs are doubled this turn
Stitched Hide PouchAt the end of your turn, if you have 1 or fewer cards in hand, return 1 random consumed card to hand
Sundari’s HairpinOnce per combat, choose a Symbol. At turn start, force the next Symbol roll and lose 2 HP
Thread And NeedleStart each combat with 4 Plated Armor
Tough BandagesWhenever you discard a card during your turn, gain 3 Block
Vermilion Tilak BoxThe first time a debuff is applied, add +1 extra stack of that debuff
Vial Of Black WaterWhenever Weak is applied, also apply 1 Frail for 1 turn
Vikram’s SoulAt the dice roll phase, both dice roll automatically
Wax Seal Of OathsChoose a slot. Cards in that slot gain +1 to their effects

Relics can trigger on any of the following combat events:

  • Combat start / Boss combat start / Combat end
  • Turn start / Turn end
  • Player takes damage
  • Dice roll start / Symbol die roll / Number die roll
  • Card played / Card exhausted
  • Discard during turn / Shuffle
  • Potion used
  • Enemy killed
  • Entering a shop / Resting

These relics from the support design pass reinforce verified combo shells:

RelicEffect
Failure RosaryFirst Negative proc each turn creates a copy in hand
Hollow LedgerAfter a Negative proc, reduce the next manual roll cost this turn by 1
RelicEffect
Ember ThreadFirst Agni roll each turn repeats the current element once
Cinder SealCards that proc after waiting on a slot for 1+ turns gain bonus damage or debuff intensity
RelicEffect
Quiet ReservoirFirst successful Jal proc each turn draws 1 card
Drowning BellEnemies with Weak or Frail take bonus damage from the next Jal attack each turn